Computer games dissertation ideas

In December 1992, Computer Gaming World reported that DOS accounted for 82% of computer-game sales in 1991, compared to Macintosh's 8% and Amiga's 5%. In response to a reader's challenge to find a DOS game that played better than the Amiga version the magazine cited Wing Commander and Civilization , and added that "The heavy MS-DOS emphasis in CGW merely reflects the realities of the market". [29] A self-reported Computer Gaming World survey in April 1993 similarly found that 91% of readers primarily used IBM PCs and compatibles for gaming, compared to 6% for Amiga, 3% for Macintosh, and 1% for Atari ST, [30] while a Software Publishing Association study found that 74% of personal computers were IBMs or compatible, 10% Macintosh, 7% Apple II, and 8% other. 51% of IBM or compatible had 386 or faster CPUs. [21] By 1992 DOS games such as Links 386 Pro supported Super VGA graphics. [31] While leading Sega and Nintendo console systems kept their CPU speed at 3–7  MHz , the 486 PC processor ran much faster, allowing it to perform many more calculations per second. The 1993 release of Doom on the PC was a breakthrough in 3D graphics, and was soon ported to various game consoles in a general shift toward greater realism. [32]

A video game, like most other forms of media, may be categorized into genres . Video game genres are used to categorize video games based on their gameplay interaction rather than visual or narrative differences. [22] [23] A video game genre is defined by a set of gameplay challenges and are classified independent of their setting or game-world content, unlike other works of fiction such as films or books. For example, a shooter game is still a shooter game, regardless of whether it takes place in a fantasy world or in outer space. [24] [25]

Computer games dissertation ideas

computer games dissertation ideas

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